Senin, 09 April 2012

Kingdoms Of Amalur : Reckoning



Kingdoms of Amalur will feature "5 distinct regions, 4 playable races, and 3 class trees with 22 abilities per tree." The 4 playable races are the Almain (noble Humans) the Ljosalfar (Light Elves), the Dokkalfar (Dark Elves), and the Varani (nomadic Humans).The 3 class (or ability) trees are Might, Finesse, and Sorcery; they correspond to the fighter, rogue, and mage classes respectively.The player starts off as a "blank slate," waking up in a pile of corpses after returning from the dead. The game will utilize a unique "destiny" system, whereby the player can invest in a skill-tree system to unlock various "destinies," which acts as the class system for the game. Combat works based on the timing of button presses, similar to the style of an action RPG, with occasional quicktime events like those in the God of War series. Lead combat designer Joe Quadara, however, emphasized that "twitch skill is only going to get you so far. Strategy and proper RPG playing is going to get you farther. 38 Studios founder Curt Schilling said that the style of the game would be a marriage between God of War and Oblivion.



OVERVIEW


Q. What is Kingdoms of Amalur: Reckoning™?
A. Reckoning is an epic, open world role-playing game that gives fans their first experience with Kingdoms of Amalur™, a new universe imagined by R.A. Salvatore, brought to life by Todd McFarlane, and designed by Ken Rolston and his team at Big Huge Games.


R.A. Salvatore is the creator of the immortal Drizzt Do’Urden and author of The New York Times best-selling Forgotten Realms series. Todd McFarlane is a Grammy and Emmy-award winning artist, writer and toy designer best known for creating the fantasy series Spawn. Ken Rolston served as the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion before joining Big Huge Games development studio, the Baltimore, MD-based wholly-owned subsidiary of 38 Studios, based in Providence, RI.


Q. What can you tell me about the game?
A. Set in the Kingdoms of Amalur™ universe, Reckoning will offer unrivaled RPG action combat, seamlessly integrating magical and melee attacks into an innovative and visceral experience. Reckoning includes hundreds of quests, characters, creatures, weapons and spells. More details about the game will be revealed over the coming weeks and months.


Q. What is Kingdoms of Amalur™?
A. Kingdoms of Amalur™ is an original fantasy universe that serves as the setting for both Reckoning and 38 Studios’ upcoming massively multiplayer game, codenamed Project Copernicus. Amalur's cultures and expansive history were created by R.A. Salvatore, and the world is being brought to life through the artistic vision of Todd McFarlane. Legendary game designer Ken Rolston provides players their first journey into Kingdoms of Amalur™ through the hero’s journey in Reckoning. The story of Amalur will continue to expand through comic books, novels, toys and additional games.


Q. What roles in the game design and development did Ken Rolston, Todd McFarlane, and R. A. Salvatore play?
A. Each visionary brings a unique expertise to the team, and together they have made far more than just a game. They have created a living world with incredible history and depth, filled with breathtaking scenery and unforgettable adventures. Reckoning blends R.A. Salvatore’s storytelling mastery with Todd McFarlane’s eye for artistic excellence, all wrapped up in an expertly crafted RPG by Ken Rolston.

GAMEPLAY

Kingdoms of Amalur will feature "5 distinct regions, 4 playable races, and 3 class trees with 22 abilities per tree." The player starts off as a "blank slate," waking up in a pile of corpses after returning from the dead. The game will utilize a unique "destiny" system, whereby the player can invest in a skill-tree system to unlock various "destinies," which acts as the class system for the game. Combat works based on the timing of button presses, similar to the style of an action RPG, with occasional quicktime events like those in the God of War series. Lead combat designer Joe Quadara, however, emphasized that, "Twitch skill is only going to get you so far. Strategy and proper RPG playing is going to get you farther." 38 Studios founder Curt Schilling said that the style of the game would be a marriage between God of War and Oblivion.



Screenshot :




SYSTEM REQUIREMENTS

MINIMUM SYSTEM REQUIREMENTS
OS:
XP(SP3)/Vista(SP2)/Win7(SP1)

CPU:
Intel Core2 Duo (or equivalent) running at 2.2GHz or greater
AMD Athlon 64 X2 5000+ (or equivalent) running at 2.6GHz or greater

RAM:
1 GB (XP) or 2 GB (Vista/Win7)

HD
10.5 GB of free space

Video Adapter:
NVIDIA GeForce 8800 GT 512MB or better
ATI Radeon HD3650 512MB or better
Supporting Pixel Shader 3.0
Minimum Resolution Supported is 1280x720

DirectX:
9.0c Compatible


RECOMMENDED SYSTEM REQUIREMENTS
OS:
XP(SP3)/Vista(SP2)/Win7(SP1)

CPU:
Intel Core 2 Quad (or equivalent) running at 2.4GHz or greater
AMD Phenom X4 (or equivalent) running at 2.6GHz or greater

RAM:
3 GB(XP) or 4 GB (Vista/Win7)

HD
10.5 GB of free space

Video Adapter:
NVIDIA GeForce GTX260 1GB RAM or better
ATI Radeon HD4850 1GB RAM or better
Supporting Pixel Shader 3.0

DirectX:
9.0c Compatible

DOWNLOAD LINK :

SKIDROW VERSION(7GB) :


THETA VERSION(7GB) :


PRE-LOADED(7GB)-TESTED&WORK 100% :

REPACK BLACK BOX :


CRACK ONLY :



UPDATE


Update THETA 1.0dc120126


HERE


Update THETA 1.0.0.2


HERE


Update SKIDROW 1.0.0.2 + DLC


HERE


pass : disscrew

2 comments

Anonim
20 Apr 2012, 21.47.00

bro.... udah ada dlcnya kah??gamenya keren banget kalo bisa update skyrim juga ada dong

27 Apr 2012, 01.37.00

@Anonim udah ada gan bisa di cek disini
untuk DLC the Legend of Kel dan disini
untuk DLC Teeth of Naros

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